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Changelog

1.0.12 — 2026-08-02

  • Wetness and puddle painting now remember their respective receiver objects when switching directly between them.
  • Vertex Paint selects only the intended receiver and activates the matching WET_AuthoringMask or WET_PuddleMask attribute.

1.0.11 — 2026-08-02

  • Changing Wetness Mask > Strength while painting now updates the active brush color immediately.

1.0.10 — 2026-08-02

  • Generated water is temporarily hidden while painting a mask and restored when leaving Paint Mode.
  • Mask preview now uses flat vertex colors without shadows, cavity, or specular highlights so painted strengths remain readable.

1.0.9 — 2026-08-02

  • Wetness strength painting now writes the selected value with Mix blending at full brush opacity.
  • Pressure-sensitive strength is disabled for predictable painted values.

1.0.8 — 2026-08-02

  • Removed the redundant Paint action from the Wetness Mask panel; Paint Strength is the single entry point for wetness painting.

1.0.7 — 2026-08-02

  • Entering mask Paint Mode now switches the viewport to Solid shading with vertex colors visible.

1.0.6 — 2026-08-02

  • Added continuous Wetness Mask strength painting instead of an allow/block-only wet-film mask.

See Installation for update instructions.

Procedural Wetness for Blender 5.2