Appearance
Changelog
1.0.12 — 2026-08-02
- Wetness and puddle painting now remember their respective receiver objects when switching directly between them.
- Vertex Paint selects only the intended receiver and activates the matching
WET_AuthoringMaskorWET_PuddleMaskattribute.
1.0.11 — 2026-08-02
- Changing Wetness Mask > Strength while painting now updates the active brush color immediately.
1.0.10 — 2026-08-02
- Generated water is temporarily hidden while painting a mask and restored when leaving Paint Mode.
- Mask preview now uses flat vertex colors without shadows, cavity, or specular highlights so painted strengths remain readable.
1.0.9 — 2026-08-02
- Wetness strength painting now writes the selected value with Mix blending at full brush opacity.
- Pressure-sensitive strength is disabled for predictable painted values.
1.0.8 — 2026-08-02
- Removed the redundant Paint action from the Wetness Mask panel; Paint Strength is the single entry point for wetness painting.
1.0.7 — 2026-08-02
- Entering mask Paint Mode now switches the viewport to Solid shading with vertex colors visible.
1.0.6 — 2026-08-02
- Added continuous Wetness Mask strength painting instead of an allow/block-only wet-film mask.
See Installation for update instructions.